Category:Firearms

Intro
In Receiver 2, firearms are the cornerstones of Receiver 2. While handguns may be the only available firearms, you shouldn't underestimate them. They'll be your trusty tools that you'll use to destroy Killbots, pop ammo balloons, and maybe "accidentally" shoot yourself in the leg. They come in two flavors: revolvers and automatics.

Revolvers
Simplicity and reliability form the core of the revolver's strength. These are the first types of guns that will be dropped into your hands in preparation to become a Receiver. Most common revolvers will have a six-round capacity, rarely more. [However, revolver models with capacities of seven or more exist.]


 * Colt Detective Special
 * Smith & Wesson Model 10
 * Colt Single Action Army

Automatics
High capacity and quick to reload, automatics (also known as semi-automatics or auto-loaders) are another style of firearm that you'll encounter in Receiver 2. Often found in calibers such as 9x19mm, and .45 ACP, these are good options to bring if you don't trust that a threat will go down in one shot.


 * Glock 17
 * Beretta 92/M9
 * Colt M1911
 * Hi-Point C9
 * Magnum Research Inc. Desert Eagle
 * Sig Sauer P226

Gun Safety
A general rule in dealing with firearms is that you should treat every firearm as if it were loaded. Check your weapon and either safely holstering/drawing it or make it physically impossible for the weapon to fire before holstering or drawing it. The latter can be accomplished by: Removing a chambered cartridge, setting the hammer down slowly, completely unloading it, or using a safety if the weapon has it. If you holster or draw your weapon too quickly while the firearm is in an unsafe condition, you can find yourself with an extra hole in your leg. Always, ALWAYS make sure your gun is safe or you do a slow holster or slow draw to avoid self-injury.