Patch Notes

This page includes all the patch notes taken from the steam page of Receiver 2.

Patch2.2.2(Released November 01, 2021)
This is just a minor patch fixing some issues found in the last release. See list:


 * Fix being unable to get "Cassette Tape" trophy (Thanks DecorativeHermit)
 * Fix performance issue for asian languages in the Compound (Thanks Plazehorta)
 * Fix performance issue when selecting long diary entries

Patch2.2.1(Released October 14, 2021)
We just released a hotpatch to fix some minor issues people were having in the Localization Update.


 * Fixed music volume setting not applying correctly
 * Fixed tutorial text not updating when changing languages
 * Fixed "materializing gun" sprites sometimes being misaligned
 * Updated community localizations

Patch2.2.0(Released October 11, 2021)
In this update we haven't just fixed some bugs and added some minor quality of life improvements, but we also added official support for a couple of languages!

The languages include ui translations, in world text translations and subtitles for all tapes. So this is more in line with what some might call a sub rather than a dub.

The Languages in question are:


 * Spanish
 * Chinese (Mainland)
 * JapaneseIn addition, the following changes, bugfixes and tweaks have been made:


 * Added broom to Compound, allowing players to clean up spent casings
 * Added more detailed trigger weight system
 * Added separate "Instrumental" and "Vocal" sliders for background music
 * Added subtitles for "Isolation Set" tapes
 * Added "Community" tag to community translations
 * Added one time language detection based on system language
 * Added the ability to specify tape order in custom campaigns
 * Added subtitle support to Remetronic
 * Added support for Vulkan on Windows [-force-vulkan]
 * Added support for OpenGL on MacOS [-force-glcore]
 * Adjusted amount of "clean" shots after cleaning from 100-120 to 200-240
 * Adjusted singing sound muffle when listening to tapes
 * Fixed flares shining through walls when using OpenGL [-force-glcore] (Linux)
 * Fixed transparent pause menu when using Vulkan (Linux)
 * Fixed FMOD library file issues (Linux)
 * Fixed a bunch of stability issues on Vulkan. [-force-vulkan] (Linux)
 * Fixed golden guns not properly loading in custom campaigns
 * Fixed various layout/font issues for different languages
 * Fixed unobtainable note in Compound
 * Fixed "Voice Volume" slider being mislabled as "Soften Gun Sound"
 * Fixed game restarting when Steam is not running
 * Fixed "True Receiver" achievement not working as intended
 * Fixed various performance issues
 * Fixed initial tile ignoring WorldGeneration configuration in custom campaigns
 * Fixed gun tutorials not being disabled when disabling tutorials
 * Fixed being able to cheese "Pacifist" achievement by restarting
 * Fixed Threat Echo being unable to cock the SAA
 * Fixed potential corruption issues when saving outside level bounds
 * Fixed tiles not loading when walking on the roof of certain tiles
 * Fixed UI elements being visible through the letterboxes in pause menu
 * Fixed error when interacting with Challenge Dome on a new save
 * Fixed deathscreen possibly being stuck when using INSIGHT cheat
 * Fixed an issue with tape playlists
 * Fixed scores sometimes falsely counting as par scores
 * Fixed world trophies immiting sounds when held

Patch2.1.2(Released April 20, 2021)
A new update for Receiver 2 is out! This one is a little bigger than our usual minor updates consisting of 364 changes. We won't list them all, but here are some of the highlights!


 * Added ability to queue up tapes from the menu and listen to them in game.
 * Challenge score now have three tiers: Gold, Silver, and Par, allowing a greater challenge for more advanced Receivers.
 * Tweaked all high-scores for the compound challenges.
 * New language select option in the settings menu, allowing players to test out in progress community translations! Including Traditional Chinese, Czech, Finnish, French, German, Japanese, Korean, Polish, Portuguese, Russian, Spanish and Turkish.
 * Optimized some texture sizes to reduce VRAM use.
 * Fixed a bug where cleaning kit unlock message would be shown multiple times.
 * Remove glowing skylights from Liminal.
 * Fixed some reflection probes and other visual glitches in the Compound.
 * Fixed bullet holes glowing in some situations.
 * Made save-game files significantly smaller, improving performance when saving and loading.
 * Tweaked some sounds in the compound.

Patch2.1.1(Released March 17, 2021)
We just released a minor patch, fixing some things lingering since release of 2.1.0! Some of the things changed include the following.


 * Fixed golden 1911 mags not being awarded properly
 * Fixed Sig Sauer and Deagle trophy not being obtainable
 * Fixed issues with player reflections
 * Fixed infinitely spawning balloon in dreaming
 * Fixed equal scores being sorted above par score
 * Fixed guns being falsely unlocked in dreaming
 * Fixed balloon collaterals not counting towards an unlock
 * Fixed issues with reflections
 * Fixed par scores on invalid distances counting towards unlocks
 * Fixed magazine duplication issue
 * Fixed Musician Achievement not being awarded
 * Fixed various "doubled" notification issues
 * Added button to reset "cheated session" in cheats debug menu
 * Added dynamic music to Classic
 * Added a few sounds to the shooting range
 * Added Intercom unlock notification

Receiver 2 Compound Update(Released March 04, 2021)
Introducing Receiver 2's biggest update yet: The Compound. Practice your aim in the fully fleshed out shooting range, test your firearm skills in the challenge dome, or maybe try exploring the compound to find some of its many secrets!

With this update, we hope to give Receiver players a place they can call home. A place free from the threat where they can explore, relax, and really start to understand their firearms. Can you find all the Easter Eggs?

Patch2.0.13(Released December 28, 2020)
This minor patch fixes some audio mixing for gunshot audio, fixes the halloween event reactivating, and adds a new tape.

Patch2.0.12(Released November 17, 2020)
A minor patch update was just released, the following things changed.


 * Made it possible to unlock the Stalker Entity diary entry.
 * Increase the distance needed to move Stalker Entity out of idle.
 * Added a Stalker Entity spawn button in the debug menu.
 * Adjust footstep audio volume to match old version.
 * Use todays date when checking event ranges, was causing the Halloween update to run overdue.
 * Disabled the pumpkins from the game, effectively ending the Halloween event.
 * Updated the Resonance Audio dll used in FMOD to improve stability.
 * Updated Unity to version 2019.4.14f1

Patch2.0.11(Released October 29, 2020)
This is a minor patch update, fixing some bugs.


 * Fix stuck in loading if quitting game on ladder
 * Fix incorrect drone shock sound
 * Fix ladder sound not playing

Patch2.0.10(Released October 29, 2020)
Beware.


 * Added Halloween event.
 * Added new enemy.
 * Fixed instantaneous footstep transition when walking through plants.
 * Footsteps now play through resonance audio zones.

Patch2.0.9(Released September 14, 2020)
This minor patch fixes the following:


 * Upgrade to unity 2019.4.10f1, which fixes issues running the game on linux
 * Added the possibility to disable hurt messages
 * Fixed the decals amount label

Patch 2.0.8(Released September 9, 2020)
Following changes occurred


 * Made the previously unattainable achievement "The Gunslinger" possible
 * Fixed a missing label in the statistics screen

Patch 2.0.7(Released September 9, 2020)
Things fixed include


 * Fixed a bug where revolvers would never have a blocked chamber.
 * Lowered the fallzone trigger height.
 * Fixed a problem where pickup prompts would be offset if the FOV had been changed from default.

Patch 2.0.6(Released September 8, 2020)
Receiver 2 now has Steam achievements, along with a bunch of other changes!


 * Added Steam achievements.
 * Sleeper turrets now have a tiny red light and more appealing wake-up visuals.
 * Magazines now vary in quality, which affects the rate of double feed and other malfunctions.
 * There's now a very slight chance that automatics discharge when being racked.
 * It's now possible to disabled head bobbing in the settings.
 * Added additional previously missing subtitle files.
 * Added a setting to disable subtitles.
 * Made all subtitles consists of 42 or less characters per row, this will enable us to support lower resolutions and larger font sizes in the future, improving readability.
 * Made multiple small improvements to runtime performance.
 * Made it possible to change dynamic decal limits in settings for lower end machines.
 * Made a change to gun behaviour where the hammer on some models can get caught on brush and get cocked in the holster.
 * Made it impossible for the player to continue picking up tapes after finding the final one.
 * Made it so that the session resets if you die on the first rank.
 * Added an additional ND case for the SAA.
 * Added a framerate limiter to the menues, reducing GPU usage when paused.
 * How many secret notes you've found is now listed in the statistics menu.
 * Made extracted casing fly out relative the guns velocity, and not the player's.
 * Made it so the SAA cylinder can't spin unless all rounds are seated correctly.
 * Added a slow fadeout when falling to your death.
 * Dying from falling down to the street now has a unique death message.
 * Upgraded to Unity version 2019.4.8f1 improving performance and stability.
 * Optimized a large set of textures, reducing VRAM, disk space usage and improves load times.
 * Fixed a null reference error related to TV's.
 * Fixed a softlock issue occuring when playing with the debug gun.
 * Fixed a logspam error related to invalid magazine.
 * Fixed the tape count number on the death screen.
 * Fixed a codesigning issue on MacOSX.
 * Fixed the ammo boxes in the shooting range, it's not possible to get ammo again.
 * Fixed a visual bug where sometimes a tiny round would appear in the chamber after shooting yourself.
 * Fixed a visual clipping issue on the deagle magazine.
 * Fixed a nullref error from happening when hacking turrets.
 * Fixed a bug that sometimes resulted in rounds being unseated when spawning with a loaded revolver.
 * Fixed a bug where sometimes other rounds than the one being fired expanded in the chambers.
 * Improved tape playback control in the menu.
 * Improved the background pattern on the statistics screen.
 * Improved the font and background image for subtitles.
 * Improved rendering performance for our custom lights.
 * Improved rendering performance of the skybox.
 * Improved rendering performance of bullet decals.
 * Improved glint behaviour on items.
 * Improved round ejection behaviour on both revolvers and automatics.
 * Improved the visual quality of the shadows cast from the Turret, Drone and Security Camera.

Patch 2.0.5(Released July 1, 2020)

 * Added tape subtitles.
 * Added an option for softened gun sounds.
 * Added support for rebinding two separate keys to one action.
 * Added a short animation to highlight new rounds on pickup.
 * Added tape stop sound to tape menu playback.
 * Added a new info screen when dying on the lowest rank.
 * Added a new transition animation during the rank-up loading screen.
 * Added new menu interaction sounds.
 * Improved on the performance of the game.
 * Improved and polished menus visually.
 * Disabled damage reaction when player is near bullet impacts if god mode is on.
 * Removed a beeping sound from window break sound effect.
 * Made shock drones smarter.
 * Notes will now stop spawning if they have all been collected.
 * Secret notes will no longer spawn in the same place twice.
 * Force items to be picked up if it takes too long to reach the player.
 * Changed the first turret in introduction to a cutout variant.
 * Game session data resets when dieing on Rank 1
 * Fixed a bunch of missing and incorrect colliders.
 * Fixed a bug where the player could remove rounds from a magazine even if their inventory was full.
 * Fixed one of the notes not unlocking correctly.
 * Fixed a bunch of errors on load.
 * Fixed S&W Model 10 clicking sound.
 * Fixed arcade machines not regaining state when revisiting the arcade.
 * Fixed a bunch of floating or intersecting ammo spawn points.
 * Fixed a bunch of overlapping and floating turret spawn points.
 * Fixed the deagle magazine eject button not being visible.
 * Fixed turret broken ammo box falling through the floor.
 * Fixed a bunch of incorrect textures.
 * Fixed a bunch of floating objects.
 * Fixed a bug where hacking enemies from up close would sometimes reset the hacking.
 * Fixed a bug where hacking enemies through glass was possible.
 * Fixed jumping through windows would sometimes make them disappear.
 * Fixed a floor light in the arcade that could not be interacted with.
 * Fixed a problem with breakable glass table.

Patch 2.0.4(Released June 1, 2020)

 * Swapped the threat echo tapes with their corresponding threat recovery if threat echos are disabled.


 * Fixed flashlight in mouth not alerting enemies
 * Added text for putting flashlight in inventory when seen by enemy
 * Added cooldown timer to flashlight tutorial text
 * Added cooldown to hurt messages to make them less frequent
 * Fixed being unable to move flashlight from mouth to pocket
 * Made security cameras hackable
 * Fixed security cameras moving when dead
 * Fixed label not updating when holstering flashlight
 * Fixed falling sound triggering incorrectly
 * Added offset when spawning tapes under turrets
 * Made player spawn with low-cap magazines
 * Made secret notes only appear on a specific spawn point once, making them harder to find.
 * Stop spawning notes if they are all collected

Patch 2.0.3(Released May 26, 2020)

 * Fixed keybinding menu, now possible to rebind keys again.
 * It's now possible to bind to arrow-keys, alt, ctrl and shift.

Patch 2.0.2 (Released May 19, 2020)

 * Add FOV slider in settings.
 * Add FPS limiter slider in settings.


 * Add FOV slider in settings.
 * Add FPS limiter slider in settings.
 * Greatly reduced VRAM usage during gameplay.
 * Multiple optimizations to both cpu and gpu routines, making the game run smoother.
 * Fixed a bug where tape counter would go beyond target value.
 * Fixed a bug where tapes wouldn't be counted after being picked up.
 * Fixed a bug where saves would sometimes be corrupt and causing the game would be stuck in an endless loading loop.
 * Updated some texts in-game to make them clearer.
 * Added on-screen rank logo indicating current rank.
 * Added prevention from saving mid-air.
 * Added prevention from saving when in fatal air velocity.
 * Added prevention from saving when already dead from a bullet wound.
 * Adjusted holstering animation to better mirror safe-state.

Patch 2.0.1 (Released Apr 14, 2020)

 * Save progress on quit instead of losing rank, updated exit message to specify that progress will be saved.
 * Progress is autosaved after every rank up or death.
 * Sprint key acts as “walk” key when “hold to sprint” mode is disabled.
 * Disabled “tap to sprint” when "hold to sprint" mode is enabled.
 * In “hold to sprint” mode, sprint key acts as a modifier for forward key.
 * Desert Eagle negligent discharge now kills the player in one hit instead of two.
 * Enemy spotlights now get blocked by walls even on "fastest" and "fast" quality levels.
 * Made sure all tapes are the latest revisions, this should fix tape/transcript discrepancies.
 * Can customize "jump" key binding.
 * Can customize "kill player" key binding.
 * Added dialog when setting a conflicting keybind.
 * Fixed crash bug (the one that made the memory usage appear to grow forever).
 * Fixed massive log file size.
 * Fixes to stats system.
 * Fixed some occasional reflection problems (bright flash on AMD, black on nVidia).
 * Fixed "reset defaults" command in keybinding menu.
 * Fixed problems when customizing keybinds.
 * Fixed "swing out cylinder" keybind.
 * Fixed several asset placement and rendering issues in various tiles.
 * Fixed graphics glitches when breaking glass on Linux.
 * Fixed clicking sound when pulling back Colt Detective hammer.
 * Fixed error message when shooting Newton's Cradle.
 * Fixed problems with gun operation/guns getting stuck during and after threat echo event.
 * Fixed problem with ending.
 * Fixed various minor bugs.
 * Fixed various typos.